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  • The Realm of the First Chief - Justin Love's Web Site
    in question Reversed The Ancestor represents hindrance from without some being or force is working against the hero s success The card may be neutral if the hero has been especially respectful to the force or particularly dramatic if the hero has deliberately slighted it In the Realm of the First Chief this force is always the ancestors perhaps even the First Chief himself Description As far as the people here are concerned they live in The Village on The Land The First Chief is merely the detail that the few Spherewalkers who come this way remember it by There are no gates in the realm itself Rule in the village falls almost entirely to a chief chosen from among the people The position of chief is chosen when vacant by the consensus of the people It is not necessarily hereditary but often is since the son or other relatives of the Chief have ample opportunity to observe the duties required The current chief is Wades In The River but he is beginning to think of stepping down so he will have some time to advise the next chief before he joins the ancestors Religion in the village consists almost entirely of ancestor worship This begins with one s immediate deceased ancestors and goes back through the generations all the way to the First Chief widely believed to be the actual ancestor of the entire village While the aid of closer ancestors is frequently sought the First Chief and his family have a special place among the village s ritual The First Family provides a series of archetypes that are called upon when appropriate While the First Chief is the primary spirit and guardian of the village of the whole he is especially important as a chief father and husband

    Original URL path: http://justinlove.name/everway/chief.html (2016-04-30)
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  • Gateway Magic - Justin Love's Web Site
    determine the nature of an enchantment upon a gateway or tell if a portal connects to a familiar place and if so which place She also detects gateway related magic or portals without actively trying Hold Open Doorway The mage may cause any normally close able gate to remain closed against any force though if it s door is broken passage may still be gained Likewise the mage may cause any closed doorway to open and if it is locked become unlocked In either case the mage s full concentration is required though once a door is open it will remain open until something closes it and so on and if there is magic opposing the mage it will be difficult if not impossible depending on the strength of the opposing magic and perhaps the mage s elements to perform the actions Additionally the mage may cause a closed doorway to be unnoticed effectively invisible so long as she concentrates Sense Destination The mage may now gain a mental picture of a portal s destination even if she has never been there before by concentrating on the portal Create Minor Passage The mage may create small holes in solid objects about large enough for someone to reach an arm through The passage remains open only so long as the mage concentrates and it is very exhausting The difficulty also increases with the depth of the material being passed through Enchant Doorway The mage may enchant doorways to be open closed or hidden either always or under certain conditions She could for instance create a door that automatically opens whenever someone approaches or perhaps speaks the correct password one that will not allow undead to pass but as above they could still break the door down or one that was only visible on Tuesdays when the moon is full and the chosen one of legend comes forth and holds high the lost sword of High Crown the great ruler of the ancient empire Creating such an enchantment takes a lengthy ritual Most enchantments take from a day to a week depending on the duration and complexity of the spell a long list of who can or can t pass though will take a while and the aforementioned concealment will take quite a while longer Create Medium Passage The mage may now create a hole in a sold object large enough for a person to crawl through and smaller holes with somewhat less effort than previously Command Gate The mage may make any gateway whether or not it has any form of door unpassable either to anyone or to a specific person or thing or a class thereof This requires their full concentration She may also attempt to force a magically held gateway open or conceal a gateway from notice Create Major Passage The mage may make holes in solid objects large enough for two people to walk abreast through without difficutly This requires her full concentration but of course smaller holes

    Original URL path: http://justinlove.name/everway/otrrmag.html (2016-04-30)
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  • The Kingdom of the Mountain God - Justin Love's Web Site
    In this realm it in particular applies to the continuing war Weakness from the past Description The Realm is named after it s most distinctive feature a mountain carved in the likeness of a man sitting upon a throne situated roughly near the realm s center The true history of this monument has been lost those who concern themselves with it debate whether it is the earthly form of a god who is not using it at the moment some work of ancient forgetten technology or myrid other theories Rule officially is by The Mountain God but in his considerable absence a king rules in his place on a stone throne not coincidentally The throne as legend would have it anyway is a solid piece of granite carved from the actual throne part of the mountain To those who truely believe in The Mountain God of which few are left in the king s court the throne itself is a powerfull relic Though the kings claim to rule in the absent god s name few really doubt that they have in thier hearts forgotten thier original duty and taken the right to rule to be wholly that of thier line Few really care either The legends of The Mountain God are common knowledge in popular folklore though few take the stories seriously Those who do believe that The Mountain God will return are organized into cult like groups meeting in secret cerimonies within sight of the Mountain Dress at meetings and among the open ones in public is a simple grey robe like the one The Mountain God wears True believers only form a portion of the groups Though they realize that a number of thier members are following the better this than get smited if it s true philosphy they accept thier support for now and believe that when not if in thier minds The Mountain God returns He will see through thier false belief Of those who join the cults many keep thier affiliations out of the public eye while a small portion actively campaign to convice the masses The exact date of the god s supposed return is astronomically fixed by prophesy It is common knowledge that the date is soon but only active followers and a few other curious scholers know the exact date and not all of those are knowledgeable enough in the stars to associate the omen with an actual date I leave the truth of the prophesies up to individual guides Nonetheless the rule of the realm is often refered to as The Granite Throne which could be either The Mountain Gods seat or it s smaller replica For instance the military serves In the name of The Granite Throne Title heriditary inheritance and choice of seating and dress are the only similarites to the traditonal meaning of King The king s duties in current times resemble those of a president more than a king and government descisions are also ruled upon by

    Original URL path: http://justinlove.name/everway/mtngod.html (2016-04-30)
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  • Only the Roses Remember - Justin Love's Web Site
    guide decision anywhere from that night to a few nights later depending on the desired pace and available playing time On that night the followers of Shimmer lead by Midnight Mere plan to find and sacrifice the realm s greatest innocence giving them day turning it to night and also releasing the secret of war a great and powerful secret of ancient times that decimates whole peoples This innocence is embodied in River Reed this is why her companion is called Innocence As the story opens they have not yet found or at least captured her Summer Breeze doesn t know all of these plans she like most of Shine s followers knows little of The City s affairs but she suspects something is up and fears the ever heavier controlling hand of the followers of Shimmer Because of this she summons several heros hoping that they will either have the secret of war or be able to save them from the rule of The City Late Frost suspects a little more of what is going on but remains mostly silent dropping only what hints he feels necessary What is happening The ritual that Midnight Mere intends to perform will

    Original URL path: http://justinlove.name/everway/otrrq.html (2016-04-30)
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  • streets running over these areas often have central dividers that open onto the water flowing below with rails around the edge The city s central street is not among these the river forks at it s mouth forming a small islet in the center which certainly doesn t hurt the city s physical support system Looking at The City it is not difficult to determine that it has grown up instead of out Upper level buildings have a distinct usually lower quality architectural style to them Nonetheless the higher level buildings are considered better without other buildings on top of them they allow for many windows and even skylights opening on the resident s god Shimmer The City s once grand central avenue is now shaded by myriad walkways overhead and it s landmarks are largely forgotten by the residents Visitors would be ill advised to miss the points of interest at either end however The Gate Today the eastward end of the grand avenue goes through a great arch which opens onto a large balcony overlooking The River Division Occasionally residents wonder at the small room off to the side of the arch Before the spell of isolation this arch was the main and only known gate connecting Underlight to the other spheres The room to the side was a guardhouse to monitor and do their best to control inter sphere traffic The people of The City still call this arch the gateway and west is sometimes called gate wards though the original meaning is forgotten The Tomb of Sharza Zara On the westward end of the grand avenue now shrouded by shadows and the legacy of it s occupant largely forgotten lies the tomb of Sharza Zara The entire tomb is built of stone the inner chamber where she lies is actually part of the city s wall making digging in from the sides difficult at best The outer room is a memorial it has no door and was built with the intent that visitors would come Over the outermost doorway is written Here lies Sharza Zara Rest in Peace or at least something to that effect The inner walls of the room are covered with sheets of rock upon which is inscribed the history of Sharza Zara s life so far as it concerns the realm She came was a benefactor to the people had the city built cast a great spell and inflicted a great punishment when the people whom she had taken to warred and so on Half of these sheets are of a yellowish rock and the other half is made of a greyish stone The line that divides them runs from the entrance to the room to the door to the inner sanctum on the opposite wall The yellow stone is to the north and the grey to the south The entrance looks west and the door further in is on the east wall Two sheets are conspicuously missing from symmetrically opposite sides one from each type of stone These may be found in the respective temples of Shine and Shimmer The sections of the history from which the are taken deal with realm before Sharza Zara in particular describing the two faiths The stone door inward however is closed and has been for centuries It is not locked but difficult to move The stone shows the age somewhat but it s integrity is uncompromised reinforced by magic On the door there were once two carvings one of the sun and one of the moon which were on raised disks on the door At some point more likely some kind of vandalism than some organized spiritual attack the image of the sun was carved off bringing it level with the door and a nearly identical moon image placed there The stone here looks slightly fresher Inside the door is a short hallway to the inner sanctum On either side of the walkway on slightly raised sections are six statues of gargoyles standing half crouched On the left side are three made of gold on the right three of silver Should any intruder so much as lay foot inside the door on an equivalent amount of intrusion touching the floor isn t necessary should there be a floating or flying hero but in most circumstances the instant their foot touches the floor makes a good mark of trespassing the eyes of the first pair of gargoyles light up and a moment later a powerful resounding voice speaks Sharza Zara sleeps here None shall disturb her rest The voice will repeat perhaps growing louder and more commanding threatening every few moments so long as the intruder does not remove themselves Those who do not heed the warnings and continue in will see the remaining gargoyles eyes light up in turn and then starting with the ones near the outside door again they will start to stand Trespassers who continue on despite this will find themselves forcibly removed by the gargoyles The gargoyles have very high element scores primarily earth being metal with a close second in fire and the rest as high as the guide feels like allowing them The gargoyles are there for one purpose keep people out of Sharza Zara s tomb From a game standpoint they serve two purposes keep the heros out of the tomb because there is nothing terribly interesting there and to demonstrate that Sharza Zara was a powerful mage which is an important thing to realize As such should the gargoyles fail to expel the heros and the gargoyles should be played as extremely competent in their duties the guide has all the tools that a powerful realm warping mage would have at their disposal to protect their tomb sudden powerful blasts of wind to blow the heros out bouts of flame sudden extreme heat or cold or a barrage of cuts and slashes as if from unseen knives are just a few examples The gargoyles are the polite form or protection If threats fail there is that favorite axiom a sucking chest wound is the GM s way of telling you to slow down On the far side of the room is a door identical to the first except that the magical protections of the hallway have spared it any vandalism one can observe two raised disks one of the sun and one of the moon and it can be observed just fine from the outside doorway This door is locked and reinforced both by stone and by magic Trespassers beyond the door are extremely unlikely In the unlikely event that someone should get or at least see beyond the inner door however the inner sanctum looks thus It is about the same size as the outer memorial room which is wider but about the same depth and height as the hallway and the walls are covered with runes that seem to glow with magical power and some light resulting from said magical power It is otherwise bare except for the sarcophagus is that the right term which has long pots running along each side one containing a row of sun roses the other containing a row of moon roses both sustained by magic If anybody tries to open the sarcophagus refer the aforementioned magical protections They shouldn t succeed because if they do they should die and killing heros is generally considered bad form Pretty much everyone knows about the tomb at the end of the old street but few pay it much mind The language the memorial was written in can still be recognized as the base from which the current written language evolved but only a very few scholars in the city can decipher the old form although with a little work the old form can be recognized as a only slightly changed from of a common writing method amongst the spheres cue educated hero Despite it s significance being largely forgotten east is still sometimes called tomb wards The Temple of Shimmer There are two major temples in The City as well as a number of other smaller places of worship Once they were evenly divided between Shine and Shimmer but now that the followers of Shimmer dominate The City they have converted the temples as well Because it still has it s original superior decorations the major temple which was originally dedicated to Shimmer is held above the other The gods however have not forgotten the original alignment of the temples The temples formally dedicated to Shine have somewhat of a bad rep amongst devotees of Shimmer Worshipers report eerie feelings and less of a feeling of connection with their god Priests and Priestess assigned to these temples are always grateful to receive promotions elsewhere As far as the original main temple of Shimmer is concerned The windows are beautiful stained glass and moon roses are placed about the temple The rest of the temple has a beautiful but modest method of decoration On the wall near the altar a slab of grey stone is hung which details the rights of initiation into Shimmers good favor Upon careful examination it can be deduced that this slab was taken from the memorial room of Sharza Zara s tomb Sights Outside The City The Temple of Shine About a day outside of The City along The River Division lies the only true temple of Shine the rest of the formal religious structure consists of wandering clergy whom meet the needs of the dispersed people better than sparse structures Most religious needs can be meet by the mobile priests and priestess but major events weddings and such usually necessitate a visit to the temple The temple itself is a fairly simple stone structure construction is somewhat primitive but sturdy Built into the wall across from the altar is a slab of yellow stone upon which is written the rights of initiation into Shine s favor The observant will notice that this is the same type of stone that is used on the inside of the memorial section of Sharza Zara s tomb A small garden of sun roses is maintained outside the temple along it s wall The Lake of Dancing Lights Hm The Lake of Dancing Lights Well there s a tale there as there is with many things You d like to hear it I presume There are some who say that even though their followers bicker and fight Shine and Shimmer actually want their children to cooperate And they will say that long ago even before the coming of Shares a Tear they once attempted to show the people the way and appointed a prophet with both their blessings He was called Shining Son and he was born to a family devoted to Shine As luxury he gave to Shine his pride that he was better and as innocence he gave to Shimmer the belief that those who followed Shimmer were lesser At the gods command he wove both the sun roses and the moon roses into his hair at dusk and when the sun roses opened the ones of the moon did not close and so his head shone with the light of both the gods intermingled But the followers of Shine saw it as blasphemy that one of their members should embrace the other god And so ignoring the divine omen they captured him by the lake For mixing the two holy flowers they shaved his head and threw the hair and the flowers into the water before taking him off to be put on trial and then executed And to this day people report seeing gold and silver lights dancing about on the lake at night Some even say they dance during the day but they are harder to see or mistaken for reflections off the water But perhaps they are the roses that once decorated Shining Son s head empowered with the god s wills the one place where their powers mix and dance in harmony note This is the tale as told by a follower of Shimmer Devotees of Shine will reverse Shining Son s heritage and slayers Also note that as the tale occurs before the coming of Sharza Zara Shares a Tear and the times that the roses normally bloomed would have been reversed though this has been forgotten The River Division In addition to dividing north and south The River Division once divided the two peoples of the land the followers of Shine in the north and those of Shimmer in the south When Sharza Zara came she had The City built over The River Division to unite them However a new division has formed as the followers of Shimmer took over The City and the followers of Shine took all the land outside it Other Typical Companions The followers of Shine tend to animals that fit with their lifestyle If a person herds a particular type of animal their companion will tend to be that type of animal Those whom specialize in farming will often have cows horses pigs or other typical farm animals The followers of Shimmer have been living in The City for a while so their companions tend to be city dwelling animals pigeons rats even small easily cared for reptiles and especially nocturnal animals Domesticated animals such as dogs and cats are common to both Gateway Magic This is magic of Sharza Zara the archmage of Underlight She was a level nine practitioner This fact may have little bearing on heros adventuring today but it fleshes out the background a bit and adds another path of magic to the general lore of Everway Gateway magic is the art of understanding and controlling passage through all manner of gateways from a front door to a sphere gate Several practitioners of the art have become infamous thieves while others have found employ protecting valuables against thieves in general and other practitioners of the art in particular Gateway magic is based on Water as it deals with understanding and controlling flows In an attempt to avoid confusion the following terminology was used Gate Gateway any clearly defined thing though which things pass It could be a doorway a ring the point on a road where it enters a town or the space between two trees Gate in this description always refers to this definition and not the sphere gates which are always referred to as such Doorway A gateway that can normally be either open or closed it could be a literal doorway a cabinet or as insidious mages will note an eye or a mouth Passage A magically created gateway through a solid object This could be a hole in a wall through which people could pass a hole in a glass to make it s contents drain out or a peep hole for spying on a room though the special affects associated with magically created gates tends to make this ineffective for spying on non empty rooms The object passed through suffers no ill effects A passage through a person won t harm them at all closing the passage while something is in it will have decidedly bad results however Portal A magically created gateway from one place to another place Sphere gates are portals from one sphere to another Though the appearance and feel of the magic could change with each practitioner magically created gates generally have a thin line of blue flame demarcating their edges As with most magics difficulty and casting times are reduced as the mage increases in level beyond the first where they gain a power Alternately the number of gateways a mage can affect at once with full concentration also doubles with each level so a level three practitioner can hold one doorway a level four can hold two and so on 1 Bond With Gate The mage may by concentrating for about an hour and touching the gate if possible depending on the type of gate form a temporary bond with a gate allowing her to be aware anytime something passes through it The bond lasts for about a day but if the mage returns each day to reinforce the bond only a few minutes are required to refresh it A permanent bond may be formed with a week long ritual wherein the mage takes a piece of the gate or it s immediate surroundings and keeps it with her and places a piece of herself or something strongly associated with her at the gate The mage may break the bond at any time from any place with a few minutes concentration Any bond currently operating counts as a spell the mage is maintaining thus she will become exhausted faster casting other spells Additionally the mage may treat any gate to which she is bonded as if she were present thus she can cast any other spell in this school at any time on a bonded gate no matter where she is in relation to it Sense Gateway Magic The mage can detect the presence of magical enchantments on a gateway including enchantments of concealment thereby find the concealed gate or the presence of portals but only if actively attempting to do so and she may not determine the purpose of either 2 Hear the Tale of Passing The mage may by touching a gate if possible being bonded also counts and concentrating gain some information about those whom have passed through it recently or if a particular known person or thing has ever passed through it and approximately how long ago they last did The mage may also determine the nature of an enchantment upon a gateway or tell if a portal connects to a familiar place and if so which place She also detects gateway related magic or portals without actively trying 3 Hold Open Doorway The mage may cause any normally close able gate to remain closed against any force though if it s door is broken passage may still be gained Likewise the mage may cause any closed doorway to open and if it is locked become unlocked In either case the mage s full concentration is required though once a door is open it will remain open until something closes it and so on and if there is magic opposing the mage it will be difficult if not impossible depending on the strength of the opposing magic and perhaps the mage s elements to perform the actions Additionally the mage may cause a closed doorway to be unnoticed effectively invisible so long as she concentrates Sense Destination The mage may now gain a mental picture of a portal s destination even if she has never been there before by concentrating on the portal 4 Create Minor Passage The mage may create small holes in solid objects about large enough for someone to reach an arm through The passage remains open only so long as the mage concentrates and it is very exhausting The difficulty also increases with the depth of the material being passed through Enchant Doorway The mage may enchant doorways to be open closed or hidden either always or under certain conditions She could for instance create an door that automatically opens whenever someone approaches or perhaps speaks the correct password one that will not allow undead to pass but as above they could still break the door down or one that was only visible on Tuesdays when the moon is full and the chosen one of legend comes forth and holds high the lost sword of High Crown the great ruler of the ancient empire Creating such an enchantment takes a lengthy ritual Most enchantments take from a day to a week depending on the duration and complexity of the spell a long list of who can or can t pass though will take a while and the aforementioned concealment will take quite a while longer 5 Create Medium Passage The mage may now create a hole in a sold object large enough for a person to crawl through and smaller holes with somewhat less effort than previously Command Gate The mage may make any gateway whether or not it has any form of door unpassable either to anyone or to a specific person or thing or a class thereof This requires their full concentration She may also attempt to force a magically held gateway open or conceal a gateway from notice 6 Create Major Passage The mage may make holes in solid objects large enough for two people to walk abreast through without difficutly This requires her full concentration but of course smaller holes are easier still The mage may make larger holes and holes of the same sizes easier as her level increases The mage may also begin to make permanent passages with a week s long ritual Enchant Gate The mage may lay enchantments on gates as she can with doorways The times for rituals are the same though of course the time to enchant doorways has decreased by now Command Entrance and Exit With concentration the mage may control prevent or allow all entrance and exit from a small clearly defined area a room a clearing in the woods and so on as per Command Gate The size of the area that may be commanded increases with the level of the mage but must always be clearly defined regardless of level 7 Enchant Area The mage may now create enchantments that control all entrance and exit from an area as per Command Entrance and Exit Create Minor Portal The mage may create a portal a magical gateway that connects any two points on a realm the one the mage is at and one she is familiar with The portals that may be created at this level are small about large enough to reach an arm through This requires great concentration The Gates of Morning and the Doors of Night The mage may with a year long ritual change the rising and the setting of the sun and the moon within a realm It should not be necessary to enumerate the problems with either too much night or too much day 8 Create Major Portal The mage may create a portal to any point same restrictions as with minor portals on the same realm large enough for a person to walk though with her full concentration She may also with a month long ritual create a permanent portal across the same sphere or destroy such a portal Command the Gateways of the Heart The mage may exert control over emotions closing one off or opening it She could calm an angry person by closing off their anger or incite someone to rage by opening it up She could cheer a depressed person by releasing a happy emotion or by cutting off the sadness that is disturbing them This can of course neither create or destroy emotions only bring them to the surface or repress them so results may vary with each person 9 Tread the Paths of the Gods The mage may with a week long ritual create a sphere gate to a place the mage is familiar with which remains open for a few minutes at either end the times it is open at each end will be separated by the lag time of the gate With a year long ritual she may create a permanent sphere gate to a place she is familiar with or destroy a sphere gate she has traveled Command the Gateways of the Soul The mage may command the gateway that holds a soul in a body either releasing it prematurely effectively killing a person or holding it in making someone immortal This immortality will not however affect aging or damage to the body and by itself is really only longer life The mage may also however force a soul through a gateway thus creating an undead servant assuming the spirt found is agreeable breathing life into a normally inanimate object or body hoping her own soul in an attempt to live forever 10 The mage may move herself and others within a realm at the speed of thought within a sphere in a few minutes and may spherewalk at will leaving behind a permanent sphere gate each time she does lag time still applies A mage of this level could be the Walker of legend The mage is also effectively bonded with all gates in the realm she currently occupies and thus knows of all passing within the realm which she may prevent or allow at her whim It would be very easy for such a person to impersonate a god in a realm or to perhaps even be a godling Questing in Underlight The realm information can be used by itself though quests will probably deal fixing the realm s problems or the aftermath of their being fixed Below is presented a cast of characters and a particular situation that will hopefully lead to a happy ending or at least one that is enjoyable to play through Set the Stage Vision Cards v50 This shows Priestess Summer Breeze and her companion Rush which I think is a variant of a large dog in front of Shine s temple Ignore the rope tying Rush down she would never consider doing such a thing v21 This shows Late Frost the father of Summer Breeze with his companion Prudence outside of the temple v8 This shows River Reed girl in the foreground holding her companion Innocence and Stony Brook man in the background and his companion Ponder to the right of him v81 This shows Rounded Stone guarding The City v76 This shows the priest Midnight Mere on the night of the grand ritual v73 This is the usurper magic showing in particular the mage Sharza Zara shar za zar ah casting one of the great spells Major players for most of the NPC s I drew one fortune card as their ruling force it s not as detailed as a full three card pyramid and therefore easier to remember but it gives me some aspect to build a personality around Sharza Zara a powerful spherewalking mage Gateway Magic level 9 who took a liking to Underlight a very long time ago Most of the truth of her legacy has been forgotten and most if not all current residents know her as Shares a Tear having different worn down versions for the two sides might be intriguing but this is the only good one I ve thought of Her actual name is intentionally odd to make obvious to heros the fact that she is an outsider She cast the three great spells of isolation peace and reversal She is now deceased but her legacy lives in magic and many other ways Priestess Summer Breeze companion Rush dog ruling force The Eagle reversed thoughtlessness Largely acknowledged as the leader and head authority of Shine s clergy Despite this respect she trusts her first reactions more than carefully thought out decisions which although it gives her the ability to react quickly it can at times be a weakness Late Frost companion Prudence cat ruling force Winter maturity The retired father of Summer Breeze he still lives at the temple and can be found there by those seeking his advice He is wise and knows a great deal more than he lets on He works well as a guide tool to give stuck players just as much of a push as they need to get going again For the following two I drew one card for the two people in the vision card The Fool reversed lack of connection They don t really understand what is going on but River Reed is actually pretty important Stony Brook companion Ponder goat Father of River Reed and lifetime goat herder He has grown used to the people from the city having the upper hand and throws up little resistence to their wishes River Reed companion Innocence goat A simple well innocent girl caught up in a fight for the fate of the realm She can be very strong at times but is also easily shaken by sudden change Midnight Mere companion Endeavor owl ruling force The Smith reversed evil effort Head priest of Shimmer and by virtue of that a major figure in the leadership of The City He like most followers of Shimmer see nothing wrong with their plans but Mere certainly takes the greater glory of Shimmer not to mention himself into consideration Dwindling Light companion Weary raven ruling force Nature reversed energy sapped An old man who serves Midnight Mere You can alternately have him be a younger man who just has been beaten down by working under Mere Officially he has a high position in the priesthood of Shimmer and that earns him respect amongst most of the citizens of The City but he is often little more than a go for for Midnight Mere Indeed he will often be assigned to take care of the player s needs while Mere prepares for the ceremonies Rounded Stone companion Mirth snake ruling force Autumn plenty Though not one of the most important characters Stone guards the entrance to The City it doesn t matter which entrance whichever the players first meet a guard at It may be advantageous to make up more guard personalities but this is what I have A friendly man with a boisterous personality and a loud voice Momentum As the heros arrive the highest holy day of Shimmer approaches The exact time I leave as a per guide decision anywhere from that night to a few nights later depending on the desired pace and available playing time On that night the followers of Shimmer lead by Midnight Mere plan to find and sacrifice the realm s greatest innocence giving them day turning it to night and also releasing the secret of war a great and powerful secret of ancient times that decimates whole peoples This innocence is embodied in River Reed this is why her companion is called Innocence As the story opens they have not yet found or at least captured her Summer Breeze doesn t know all of these plans she like most of Shine s followers knows little of The City s affairs but she suspects something is up and fears the ever heavier controlling hand of the followers of Shimmer Because of this she summons several heros hoping that they will either have the secret of war or be able to save them from the rule of The City Late Frost suspects a little more of what is going on but remains mostly silent dropping only what hints he feels necessary What is happening The ritual that Midnight Mere intends to perform will take the energy of the spell of peace which he has mostly unknowingly tapped and turn it against the spell of reversal to return the day to night though he does not realize it is a return This will completely drain the spell of peace releasing the ability to war upon Underlight Summer Breeze has unknowingly tapped the spell of isolation By simultaneously drawing on it s power and attempting to pierce it she can pull spherewalkers through This will not destroy the spell of isolation only slowly weaken it Introducing the Heros The most likely way to introduce heros into the locked off realm of Underlight is to have Summer Breeze misdirect them on a spherewalk Having a previous quest end with an uncontrolled release of powerful magic or stepping through an unstable gate could also provide probable reasons perhaps helped along by the summons In general only spherewalkers who are in transit between spheres will be redirected either an established group going together or in the case of a new group a seemingly random collection of spherewalkers who happened to be going through a gate at the time who will be quite surprised to appear together There are essentially two places that the heros could appear Either in Summer Breeze s presence at the temple of Shine or at the old gate in The City If they appear at the temple show them the vision card of Summer Breeze her expression in the picture is just perfect for this situation As soon as they arrive she will demand something to the effect Are you the heros I summoned In the ensuing conversation she will first attempt to see if they have the secret of war and then expect them do something about the city dwellers rule Starting them out in the city could be an interesting exercise indeed Although I try to avoid good guys vs bad guys as much as possible the followers of Shimmer come out closer to bad guys Thus giving the heros their side of the story first could result in an interesting double take when they realize what is going on The principle problem with starting them in The City is of course getting them out This would probably work best with either several days before the ritual or none Several days so they have time to explore find the tomb and other clues get curious and get to the temple of Shine and back That night so that it happens and they then have scramble around for information and find Summer Breeze to set things right Places To Go Things to See If no additional information is provided the entry merely serves as a reminder that the feature is important ample details are provided elsewhere The Temple of Shine If the heros arrive at the temple from outside it will take a little time for Summer Breeze to figure out that they might be the heros she summoned They might also meet Late Frost first since he tends to pass him time outside of the temple When it is discovered whom they are Breeze will first attempt to get the secret of war from them and then expect them to do something about the city dwellers rising dominance the same as if the heros had arrived there Lake of Dancing Lights Nothing of terrible importance except that the far side is a good place to meet Stony Brook and River Reed and the lights might intrigue the heros into inquiring about them If the heros give the lights undo attention they might receive the story of Shining Son as a vision Otherwise if they ask about them the people most likely to know the story are Late Frost Stony Brook and Midnight Mere Stony Brook River Reed If the heros meet these two by chance en route to the city you can pretty much show them the vision card with the setting correct and all River is holding innocence and crying over the impending loss A messenger from the city Dwindling Light but this will not be at all obvious came the previous night and told them to bring their goat herd to the city for the festival He wasn t exactly lying but he didn t exactly mention that getting River Innocence to the city was more important than the herd either The City The Gate If the hero s arrive at The City from the outside not that things will be too different if they show up in the middle of it they will be greeted with surprise suspicion and a great deal of interest Though the inhabitants will be quite interested in making them feel welcome the heros will probably be asked to check their weapons with the guards before entering Sharza Zara s Tomb Midnight Mere s Office At one of the highest points in the city rests Midnight Mere s Office which is probably attached if not contained in his house As soon as the hero s arrive at the city they will probably be

    Original URL path: http://justinlove.name/everway/roserem.txt (2016-04-30)
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  • Only the Roses Remember: Getting Started - Justin Love's Web Site
    only spherewalkers who are in transit between spheres will be redirected either an established group going together or in the case of a new group a seemingly random collection of spherewalkers who happened to be going through a gate at the time who will be quite surprised to appear together There are essentially two places that the heros could appear Either in Summer Breeze s presence at the temple of Shine or at the old gate in The City If they appear at the temple show them the vision card of Summer Breeze her expression in the picture is just perfect for this situation As soon as they arrive she will demand something to the effect Are you the heros I summoned In the ensuing conversation she will first attempt to see if they have the secret of war and then expect them do something about the city dwellers rule Starting them out in the city could be an interesting exercise indeed Although I try to avoid good guys vs bad guys as much as possible the followers of Shimmer come out closer to bad guys Thus giving the heros their side of the story first could result in an

    Original URL path: http://justinlove.name/everway/otrrqbeg.html (2016-04-30)
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  • Only the Roses Remember: Major characters - Justin Love's Web Site
    isolation peace and reversal She is now deceased but her legacy lives in magic and many other ways Priestess Summer Breeze companion Rush dog ruling force The Eagle reversed thoughtlessness Largely acknowledged as the leader and head authority of Shine s clergy Despite this respect she trusts her first reactions more than carefully thought out decisions which although it gives her the ability to react quickly it can at times be a weakness Late Frost companion Prudence cat ruling force Winter maturity The retired father of Summer Breeze he still lives at the temple and can be found there by those seeking his advice He is wise and knows a great deal more than he lets on He works well as a guide tool to give stuck players just as much of a push as they need to get going again For the following two I drew one card for the two people in the vision card The Fool reversed lack of connection They don t really understand what is going on but River Reed is actually pretty important Stony Brook companion Ponder goat Father of River Reed and lifetime goat herder He has grown used to the people from the city having the upper hand and throws up little resistence to their wishes River Reed companion Innocence goat A simple well innocent girl caught up in a fight for the fate of the realm She can be very strong at times but is also easily shaken by sudden change Midnight Mere companion Endeavor owl ruling force The Smith reversed evil effort Head priest of Shimmer and by virtue of that a major figure in the leadership of The City He like most followers of Shimmer see nothing wrong with their plans but Mere certainly takes the greater glory of

    Original URL path: http://justinlove.name/everway/otrrchar.html (2016-04-30)
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  • Only the Roses Remember: Notes - Justin Love's Web Site
    it a great deal more attention then I had originally thought they would For some reason I though the glowing eyes would get them but no they assaulted it in force and even slipped past a pair or two once or twice Another mistake the note about someone attacking Midnight Mere in his office was not unfounded One player attempted to throw a knife at him It bounced away with a flash of sliver light Shimmer protects me said Mere After this the players agreed to tie there weapons which was magically re enforced by Mere with a faint silver light around the seem of the sheath etc This is where I realized that they probably should have been made to check their weapons at the door Of course such physical manifestations of power are not in Shimmer s actual domain which leads to the point about him being able to channel extra power from his connection with the Spell of Peace The ending was The Happy Ending although my thoughts about what would happen if they failed to save River left me slightly guiding things towards The Dramatic Ending precisely because it was dramatic As it was going quite a bit longer then I had hoped it would and since it was therefore getting late I allowed them to keep a moon rose open past dusk by cutting it off while it was still open Taking that and a sun rose they got Midnight and Summer together I believe holding the opposite roses in front of the tomb following their fascination with the structure They then attempted to get them to walk into the tomb side by side but of course they must both have open minds and believe in a new balance between the religions for this to work The Silver gargoyles were blocking Midnight s path and he had of course been going on about how ridiculous this whole thing was By this point the heros had already sent for one of the lesser priests they had meet earlier a random character I had not planned for ahead of time and whom had no real characterization or significance at this point planning to set him up as Midnight s replacement if he could not pull if off So this is the big moment after a late night of role playing bumping against puzzle walls and very stubborn gargoyles and I draw a card for Midnight Trickery reversed subterfuge revealed Now this could have meant a lot of things such as Midnight being revealed as a fake and being replaced by the random priest But I ruled that he saw through his own delusions of inequality the fact that he could not walk down the path but Summer could being a big factor here and the gargoyles stepped aside as the pair entered the tomb What happened from here doesn t need too much explanation they walked in turned and both sets of roses in the tomb opened

    Original URL path: http://justinlove.name/everway/otrrnote.html (2016-04-30)
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