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  • A Story of a Thief - Justin Love's Web Site
    The stranger s gaze was silent not overly telling but Reed could see that that this was a proud one He hoped that the man wouldn t be too proud to die for his money Reed hated to kill but nobody would take his band seriously if they wern t ready to take a life Caw Caw spoke the raven second only to the wind in breaking the dead silence Shortly the traveler reached inside his robe and appeared to be fiddling with something Reed tensed up for a moment his hand creeping just ever so slightly closer to his blade With an unenthusastic motion the stranger threw a bag out in front of him It clinked slightly as it landed Reed breathed a silent sigh of relief Reed politely thanked the stranger for his contribution and bid him good day and good travels as the bandits turned and left with a laugh at thier easy haul The stranger certainly wasn t rich but this bag would feed them for a few days while they found a new place to waylay travelers The stranger just stood there the whole time But Reed wasn t as happy as usual Something was bothering him He could still remember the stranger s silent stare Reed could see the contempt in it he knew that look too well But it was just too easy Reed heard a Caw behind him as the raven fluttered back into the air and he looked back over his shoulder The stranger hadn t moved His head was bowed eyes closed hands closed except for two fingers touching the opposite hand s at the finger tips Reed s heart lept Curses A Mage He said as he threw the bag to one of his compatriates and turned to run back Even as he turned Reed saw the stranger s mouth start to move and he could here the incantation Hear me Spirits of Contempt and Malice This doen t sound like a friendly one Reed thought as he ran Hear me Spirits of Flame and Burning Thump Thump Thump Reed s footsteps landed faster and faster Hear me Forces of Destruction Thump Thump Thump Reed s heart pounded faster and faster Hear me Forces of Undoing SHWING Reed s sword lept out from his side He drew it center for his impaling charge Surely the man must have heard him by now That worried Reed even more See before me those who have wronged m Uggg The stranger stopped and his eyes shot open as the sword slid into his belly Reed stopped his and the stranger s eyes equaly wide in shock After a moment he yanked his eyes away from the stare and withdrew his now bloody sword The man stood unmoving for a moment then put his hands over the wound and dropped to his knees bent over just slightly Teach him to try his tricks on me Reed thought to himself relived smug and horrified

    Original URL path: http://justinlove.name/everway/endstory.html (2016-04-30)
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  • The Realm of Underlight - Justin Love's Web Site
    once a fairly normal realm it s gates were open if not heavily traveled This was before The City was built and it had but a few distinguishing features feel free to add more but two of these are important to the plot and the others act as minor and major clues for the quest Only the Roses Remember Companions Each person in Underlight has an animal to which they share a special bond In some ways the animal is a physical representation of the person s soul They call them companions they will recognize the term pet and not immediately correct the usage but may give the word companion a subtle amount of extra emphasis if the players insist on using pet or some other term On naming If you can think of better names for the background characters great but I did use a naming convention To stress the relationship between a person and their companion I gave the person a name based on some physical thing and gave the companion a more abstract name that represented the person s nature and the companion s The Water The water in Underlight has unusual reflective properties It reflects light

    Original URL path: http://justinlove.name/everway/otrrul.html (2016-04-30)
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  • The City, in Underlight - Justin Love's Web Site
    is to the north and the grey to the south The entrance looks west and the door further in is on the east wall Two sheets are conspicuously missing from symmetrically opposite sides one from each type of stone These may be found in the respective temples of Shine and Shimmer The sections of the history from which the are taken deal with the realm before Sharza Zara in particular describing the two faiths The stone door inward however is closed and has been for centuries It is not locked but difficult to move The stone shows the age somewhat but it s integrity is uncompromised reinforced by magic On the door there were once two carvings one of the sun and one of the moon which were on raised disks on the door At some point more likely some kind of vandalism than some organized spiritual attack the image of the sun was carved off bringing it level with the door and a nearly identical moon image placed there The stone here looks slightly fresher Inside the door is a short hallway to the inner sanctum On either side of the walkway on slightly raised sections are six statues of gargoyles standing half crouched On the left side are three made of gold on the right three of silver Should any intruder so much as lay foot inside the door on an equivalent amount of intrusion touching the floor isn t necessary should there be a floating or flying hero but in most circumstances the instant their foot touches the floor makes a good mark of trespassing the eyes of the first pair of gargoyles light up and a moment later a powerful resounding voice speaks Sharza Zara sleeps here None shall disturb her rest The voice will repeat perhaps growing louder and more commanding threatening every few moments so long as the intruder does not remove themselves Those who do not heed the warnings and continue in will see the remaining gargoyles eyes light up in turn and then starting with the ones near the outside door again they will start to stand Trespassers who continue on despite this will find themselves forcibly removed by the gargoyles The gargoyles have very high element scores primarily earth being metal with a close second in fire and the rest as high as the guide feels like allowing them The gargoyles are there for one purpose keep people out of Sharza Zara s tomb From a game standpoint they serve two purposes keep the heros out of the tomb because there is nothing terribly interesting there and to demonstrate that Sharza Zara was a powerful mage which is an important thing to realize As such should the gargoyles fail to expel the heros and the gargoyles should be played as extremely competent in their duties the guide has all the tools that a powerful realm warping mage would have at their disposal to protect their tomb sudden powerful blasts of wind

    Original URL path: http://justinlove.name/everway/otrrcity.html (2016-04-30)
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  • Fortune Cards for the Realm of Underlight - Justin Love's Web Site
    a whole has been forcefully isolated from contact with other realms which has removed any danger of exterior threats but has also removed any benefits such as trade and exchange of ideas The two groups of people the worshipers of Shimmer and Shine are also isolated from each other preventing any disputes that might arise between them but also creating prejudice and preventing free trade and exchange of ideas Fault The Creator nurture The nurture of the realm s now deceased benefactor Sharza Zara has solved the immediate problems but left the realm isolated from others and weak against them if contact is regained and created a similar situation among it s once warring inhabitants Past The Priestess reversed impracticality The impracticality of the past is primarily the two groups impractical wars with each other and the long term impracticality of the spells Sharza Zara cast Present The Lion reversed weakness The impracticality of the past has lead to weakness in the present The realm lacks trade and such with others and the lack of war has left them unable to defend themselves should a threat present itself Future The Unicorn reversed temptation With the dropping of the spell of peace the temptation to take differences to war could be great A great many other temptations could present themselves with the removal of the spell of isolation This is a fairly inevitable future if things continue uninterrupted the followers of Shimmer will be tempted to take complete dominance even with a good ending the removal of the great spells will present new temptations Usurper Magic v73 power used wisely vs power used carelessly Sharza Zara was a great mage who most of the time used her power wisely However she let her love of the realm overcome her foresight and

    Original URL path: http://justinlove.name/everway/otrrfort.html (2016-04-30)
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  • The Gods of Underlight - Justin Love's Web Site
    moon good She promotes learning and knowledge Priests of Shimmer primarily gain powers of insight and very little with visible physical consequences Official and spiritual induction into the church requires one to give up one s greatest innocence or ignorance the idea behind it is choosing fact over speculation or fantasy usually by learning a fact that dispels an illusion one has held all of one s life but innocence is the official wording and of a great deal of significance to the quest The followers of Shimmer are nocturnal they prefer to remain active during the night and sleep or at least remain behind tight shutters during the day to avoid the sun s bright light One of the beliefs of the followers of Shimmer is that when an extremely faithful servant of Shimmer dies their soul goes into the sky to become a star and spend eternity in the god s presence as a reward Because of this falling stars are believed to be either those who have fallen from Shimmer s good will or messengers sent down by her to accomplish some task Some versions of the story of Shining Son report that a falling star was seen on the night of his birth Shine Shine is the sun god He promotes hard work especially working outdoors growing and cultivating under his watchful gaze Priests of Shine gain powers of sustenance including growing crops and such energy and healing in roughly that order of power and availability Official induction into the church and spiritually into Shine s good light requires one to give up their greatest luxury lest it limit them and make them soft and so that they may concentrate on their work The followers of Shine prefer to work in their god s light so

    Original URL path: http://justinlove.name/everway/otrrgods.html (2016-04-30)
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  • Outside The City in the Realm of Underlight - Justin Love's Web Site
    used on the inside of the memorial section of Sharza Zara s tomb A small garden of sun roses is maintained outside the temple along it s wall The Lake of Dancing Lights Hm The Lake of Dancing Lights Well there s a tale there as there is with many things You d like to hear it I presume There are some who say that even though their followers bicker and fight Shine and Shimmer actually want their children to cooperate And they will say that long ago even before the coming of Shares a Tear they once attempted to show the people the way and appointed a prophet with both their blessings He was called Shining Son and he was born to a family devoted to Shine As luxury he gave to Shine his pride that he was better and as innocence he gave to Shimmer the belief that those who followed Shimmer were lesser At the gods command he wove both the sun roses and the moon roses into his hair at dusk and when the sun roses opened the ones of the moon did not close and so his head shone with the light of both the gods intermingled But the followers of Shine saw it as blasphemy that one of their members should embrace the other god And so ignoring the divine omen they captured him by the lake For mixing the two holy flowers they shaved his head and threw the hair and the flowers into the water before taking him off to be put on trial and then executed And to this day people report seeing gold and silver lights dancing about on the lake at night Some even say they dance during the day but they are harder to see or mistaken for

    Original URL path: http://justinlove.name/everway/otrrout.html (2016-04-30)
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  • Underlight Todady - Justin Love's Web Site
    the Shining Sea On it s shores rests The Great City which straddles The River Division for it divides the north and south of the land The river comes out of the east from further than any have ever gone Along the river s path it for a short while becomes The Lake of Dancing Lights Further down on the west side of the lake stands the primary temple of Shine where Summer Breeze and Late Frost reside There are perhaps three bridges of The River Division at the temple of Shine on the West side of The Lake of Dancing Lights and shortly before The City In addition there are as many fords as game guides feel in inclined to give A determined traveler can make the journey from the temple of Shine to The City in a day Typical Companions The followers of Shine tend have to animals that fit with their lifestyle If a person herds a particular type of animal their companion will tend to be that type of animal Those whom specialize in farming will often have cows horses pigs or other typical farm animals The followers of Shimmer have been living in The City

    Original URL path: http://justinlove.name/everway/otrrultd.html (2016-04-30)
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  • short of shutting down the program not practical as it involves opening up lots of windows afterwards it continues to use the first version that got imported The errors print out the modified lines but keep giving the same errors over and over again Looks like I m back to running the program wholesale from the shell 2003 04 05 12 00 CST Lunch with parents Have successfully idenfied traces between pins no just need to figure out which components the pins are attached too 2003 04 05 13 18 CST Return from lunch 2003 04 05 13 47 CST figured out how to make a screenshot Did not figure out how to recognize s key used space instead Also ran GIMP for first time clipped down since large bottom section not being used and converted to png 2003 04 05 15 01 CST Traces identifiy the correct number of pins In theory I can start propigating signals 2003 04 05 15 00 CST I can light a bulb from a power source though the traces drawn on the board Now I need some graphics or something to show that 2003 04 05 16 38 CST Simple graphics in place power source needs to be edited Next step is probably a tool palette and component placement But now getting zonked probably do some other stuff for a while then eat dinner 2003 04 05 20 00 CST Dinner reading nice long bath 2003 04 05 21 05 CST Can place arbitrary components on a larger field and connect them with traces Discovered int float problem in trace calculations when I did an incorrect hookup of two power sources to one bulb New screenshot and log upload Goodnight 2003 04 06 06 47 oh wait 07 47 CST Somehow I forgot

    Original URL path: http://justinlove.name/stuff/files/circuit.txt (2016-04-30)
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